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PlayCanvas

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Open-source WebGL/WebGPU 3D engine with a cloud-based collaborative editor

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  • Deployment Cloud Based
  • Starting price Free
  • Free trial Not offered
  • Best for Freelancers, Startups, SMEs

What is PlayCanvas?

PlayCanvas is an open-source 3D game engine built on WebGL2 and WebGPU, paired with a cloud-hosted visual editor that supports real-time collaboration from multiple browsers at once. It offers an entity-component system, built-in physics via ammo.js, support for 3D Gaussian Splats, and WebXR for AR and VR experiences, and it imports assets in formats such as FBX, OBJ, DAE, and glTF. A REST API allows teams to automate builds and pipelines.

PlayCanvas is free for public projects with 1GB of storage. Paid tiers add private projects and more storage: the Personal plan is $15 per month with 10GB, and the Organization plan is $50 per seat per month with 50GB, team management, and Bronze-level support access to the development team. All plans include free app hosting.

Key Features of PlayCanvas

PlayCanvas lists 9 documented features, including Open-source engine (MIT license) built on WebGL2 and WebGPU, Cloud-hosted visual editor with real-time multi-user collaboration and Entity-component system with built-in physics (ammo.js/Bullet). The list below covers what the product does rather than how it is marketed.

  • Open-source engine (MIT license) built on WebGL2 and WebGPU
  • Cloud-hosted visual editor with real-time multi-user collaboration
  • Entity-component system with built-in physics (ammo.js/Bullet)
  • Support for 3D Gaussian Splats rendering
  • WebXR support for AR and VR experiences
  • REST API for automation and pipeline integration
  • Imports FBX, DAE, OBJ, 3DS, and glTF assets
  • Visual profiler and GPU skinning support
  • Free public and private project hosting with app publishing

PlayCanvas Pricing

PlayCanvas lists 3 plans, starting free and running to $50.

Free

Free

per month

Unlimited public projects and public teammates with free app hosting.

Personal

$15

per month

Designed for individuals, adding unlimited private projects and 10x the storage of a free account.

Organization

$50

per seat/month

Designed for businesses, with unlimited private projects and team management.

PlayCanvas Specifications

PlayCanvas is available on web app. It offers an API and has a free plan.

Deployment
  • Cloud Based
Billing cycle
Monthly
Desktop
  • Web App
Languages
  • English
Built for
  • Freelancers
  • Startups
  • SMEs
  • Agencies
  • Enterprises
Support
  • Email
  • Live Support
Integrations
REST API, glTF, FBX, OBJ, and 3DS import, WebXR devices
Public API
Yes
Free trial
No
Free plan
Yes
Runs in browser
Yes
Customisable
Yes
Website
playcanvas.com

PlayCanvas Videos

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PlayCanvas FAQs

Yes, PlayCanvas has a free plan with 1GB of storage and unlimited public projects; paid Personal and Organization plans add private projects and more storage.

Published apps remain unaffected, but private projects become locked until they are made public or the subscription is renewed.

Yes, PlayCanvas supports immersive AR and VR experiences through WebXR.

Yes, the browser-based editor supports real-time collaboration from multiple computers simultaneously.

Yes, the core PlayCanvas engine is open source and available on GitHub under the MIT license, separate from the paid hosted editor plans.