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Godot

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Free, open-source 2D and 3D game engine with no royalties or fees

  • Deployment On Premises
  • Starting price Free
  • Free trial Not offered
  • Best for Freelancers, Startups, SMEs

What is Godot?

Godot is a free and open-source 2D and 3D game engine maintained by the nonprofit Godot Foundation, registered in the Netherlands. It uses a Node and Scene architecture for building game logic and supports GDScript, C#, and C++ for programming, along with a Vulkan-based renderer and the Jolt physics engine as the default 3D physics option since version 4.6. The entire engine is released under the MIT license with no fees, subscriptions, or royalties.

Developers can export projects to desktop, mobile, and web platforms directly from the editor, with console releases possible through third-party publishing partners. Godot also includes OpenXR and WebXR support for extended reality projects, a built-in visual shader editor, and an extensible GDExtension system for embedding or expanding the engine. Its source code and roadmap are developed in the open on GitHub.

Key Features of Godot

Godot lists 10 documented features, including Node and Scene system for game architecture, GDScript, C#, and C++ scripting support and Vulkan-based rendering pipeline. The list below covers what the product does rather than how it is marketed.

  • Node and Scene system for game architecture
  • GDScript, C#, and C++ scripting support
  • Vulkan-based rendering pipeline
  • Jolt physics engine integration
  • Built-in visual shader editor
  • OpenXR and WebXR support for VR/AR
  • One-click export to desktop, mobile, and web
  • Extensible via GDExtension and LibGodot embedding
  • Fully open MIT-licensed source code
  • Unified, dockable editor UI across monitors

Godot Pricing

Godot lists 1 plan without published figures. Pricing is quoted on request.

Open Source

Free

Unlimited use, no royalties

Full engine, editor, and source code access under the MIT license, free forever for any commercial or non-commercial project.

Godot Specifications

Godot is available on Windows and macOS and has iOS and Android apps. It offers an API and has a free plan.

Software Tagline :
Free, open-source 2D and 3D game engine with no royalties or fees
Deployment :
  • on premises
Subscription Plan :
monthly
Desktop Platforms :
  • windows
  • macos
Mobile Platforms :
  • ios
  • android
Language Support :
english
Target Audience :
  • freelancers
  • startups
  • smes
Available Support :
Integrations :
Git, GitHub, GitLab, Blender, Visual Studio Code, Android Studio, Steamworks, itch.io
Product Url :
API Available :
Yes
Free Trial Available :
No
Run On Mobile Browser :
No
Free Plan Available :
Yes
Customization Available :
Yes

Godot Videos

Godot Screenshots

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Godot FAQs

Yes. Godot is released under the MIT license, so it can be used for commercial or non-commercial projects with no fees, subscriptions, or revenue share of any kind.

Godot is developed by an open-source community and governed by the Godot Foundation, a nonprofit registered in the Netherlands that manages funding and project direction.

Godot supports its own GDScript language, C#, and C++, and C# is currently limited to desktop and mobile targets rather than web exports.

Godot does not offer official first-party console export, but console releases are possible through third-party publishing and porting partners.

As of Godot 4.6, Jolt Physics is the default physics engine for new 3D projects, replacing the engine's earlier built-in physics as the recommended standard.