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libGDX

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Free, open source Java framework for cross-platform 2D and 3D game development.

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  • Deployment On Premises
  • Starting price Free
  • Free trial Not offered
  • Best for Freelancers, Startups, SMEs

What is libGDX?

libGDX is a free, open source, cross-platform Java game development framework built on OpenGL ES. It lets developers write a single codebase and deploy to Windows, macOS, Linux, Android, iOS, and HTML5. Rather than forcing a specific editor or workflow, libGDX gives coders low-level access to graphics, audio, physics, and input while including batteries-included tools for common tasks.

The framework bundles a Box2D physics wrapper, streaming audio support for WAV, MP3, and OGG, and input abstractions for touch, keyboard, controller, accelerometer, and gyroscope. It is distributed under the Apache 2.0 license and maintained entirely by its community, with an active Discord, forums, game jams, and a large ecosystem of third-party extensions and tools like TexturePacker.

Key Features of libGDX

libGDX lists 8 documented features, including Single codebase deployment to Windows, macOS, Linux, Android, iOS, and HTML5, 2D and 3D rendering via OpenGL ES and Built-in JNI wrapper for Box2D physics. The list below covers what the product does rather than how it is marketed.

  • Single codebase deployment to Windows, macOS, Linux, Android, iOS, and HTML5
  • 2D and 3D rendering via OpenGL ES
  • Built-in JNI wrapper for Box2D physics
  • Streaming audio and sound effects (WAV, MP3, OGG)
  • Input abstractions for touch, keyboard, mouse, controller, accelerometer, gyroscope, and compass
  • Scene2D UI and stage system for building in-game interfaces
  • Community tools like TexturePacker for asset pipelines
  • Apache 2.0 open source license with no usage fees

libGDX Pricing

libGDX lists one plan, at Free.

Open Source

Free

Unlimited

Free and open source under the Apache 2.0 license, including for commercial games; no paid tiers exist.

libGDX Specifications

libGDX is available on Windows and macOS. It has a free plan.

Deployment
  • On Premises
Billing cycle
Onetime
Desktop
  • Windows
  • macOS
Languages
  • English
Built for
  • Freelancers
  • Startups
  • SMEs
Integrations
Box2D, Bullet Physics, FreeType, Ashley ECS, and various community-built extensions
Public API
No
Free trial
No
Free plan
Yes
Runs in browser
No
Customisable
Yes
Website
libgdx.com

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libGDX FAQs

Yes, libGDX is completely free and open source under the Apache 2.0 license, including for commercial games.

Games built with libGDX can be exported to Windows, macOS, Linux, Android, iOS, and HTML5 from a single codebase.

No, libGDX is code-first; there is no official built-in visual editor, though community tools exist for tasks like texture packing.

libGDX is written in and used with Java, and is also usable with Kotlin through community tooling.

Yes, it includes a built-in JNI wrapper for the Box2D 2D physics engine.